Saturday, May 10, 2014

Poll links "frequent" gamers to libertarian beliefs

Poll links “frequent” US gamers to libertarian political stances | Ars Technica - Sam Machkovech:

May 8, 2014 - "The June issue of Libertarian-leaning magazine Reason ... includes one of the most pointed political surveys about self-proclaimed gamers’ political leanings in recent memory. According to two Reason-Rupe polls conducted in December 2013 and April 2014, gamers are more likely to fall in line with libertarian beliefs, even if they don’t identify as libertarians.

"The random-call phone poll focused on the 16 percent of its 2,014 American respondents who self-identified as 'frequent' gamers. When asked to identify their political affiliation, the gamers were more likely to call themselves independent (55 percent) versus non-gamers (41 percent), while fewer called themselves Republican (15 percent of gamers versus 26 percent of non-gamers). Both populations were relatively even about identifying as Democrat.... In addition, the gamers were much more likely to describe themselves as liberal than non-gamers (32 vs. 21 percent), and less likely to describe themselves as conservative (17 vs. 33 percent).

"Unsurprisingly, 82 percent of gamers favored being allowed to play violent games compared to just 54 percent of non-gamers. Gamers were also more likely to support the use of Bitcoin and of 3D-printed guns, and they favored laws legalizing marijuana. In every question about whether government should intervene in specific activities or products, gamers were opposed to the idea more frequently than non-gamers by a margin of at least 13 percent.

"'We were most surprised by the idea that gamers, even though they identify as liberal and progressive regardless of their age group, were against government regulations of what people could do with their own bodies and their own lives,' story co-author Scott Shackford told Ars. 'Also, if gamers didn’t know what something was, like Bitcoin, they were more inclined to say that the government should allow it, whereas for non-gamers, if they didn’t know what something was, they were inclined to say the government should regulate it.'"

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